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You'll make a lot of choices that favor one over the others, and can even risk losing their support if you're not careful, but it is technically possible to keep everyone happy. A third voice in your ear comes in the shape of Valenti, an Italian partisan leader who you'll meet early on. This situation is based on real-life disputes between the Allied commanders in Italy, and trusting one over the other will unlock a different set of perks as well as impacting the flow of the narrative. FrienemiesĪll along the way, you'll be pulled in different directions by the rival US and British generals, Buckram and Norton, who are on the same side but have very different ideas about how to best execute the invasion. Working backwards from your main objective and figuring out step-by-step how to take apart the Axis frontline using all the available resources is a tricky puzzle. Not so fast, though! Coastal defenses can chew your boats up, so first you'll need to send in ground forces to take out the coastal batteries and clear the way. But if the airfield is also heavily defended, it might help to bring some ships into range for a naval bombardment.
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Or test and give feedback to new custom mapsFirst, Id recommend CoH3s documentation for the scenario editor, here. A strong defensive line might be vulnerable from the air, but you'll need to capture an airfield before you can really take advantage of that weakness. Hey map makers I just wanted to share a few resources with yall if youre interested in learning how to use CoH3s Scenario Editor and make your own map.
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The key to success, I found, is a sort of combined arms leapfrogging strategy.
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